CURS DE FORMARE 2

 

Al doilea curs a fost intitulat „ICT in the Classroom: Innovative Tools to Facilitate Students Learning, Collaboration and Creativity” , a fost organizat de către organizația ”EUROPASS ACADEMY OF CREATIVITY ” cu sediul în Spania, în perioada 20-25 martie 2023, la Valencia.

Programul cursului:

Day 1 – Course introduction

  • Introduction to the course, the school, and the external week activities;
  • Icebreaker activities;
  • Identification of needs and goals for each participant and relevant populations;
  • Presentations of the participants’ schools.

Day 2 – Collaborative tools

  • Building a virtual classroom environment; 
  • How students can collaborate among themselves; 
  • How the teacher can communicate with the students and share with them educational content.

Day 3 – Using quizzes

  • Learning with fun and effective tools like quizzes; 
  • How to include quizzes into a lesson plan and use them as strong support for the students;
  • Game-based learning: building lessons and activities based on games in which students are involved in their learning with motivation and fun.

Day 4 – Video lessons

  • Programs for videos;
  • How to create a video lesson;
  • Using videos in the classroom or as homework in a flipped lesson.

Day 5 – Choose your ICT Solutions

  • How technology can facilitate inclusion and foster the different types of creativity of every pupil;
  • Plan your lessons incorporating ICT tools to boost creativity, collaboration, and effective learning.

Day 6 – Course closure & cultural activities

  • Course evaluation: round-up of acquired competencies, feedback, and discussion;
  • Awarding of the course Certificate of Attendance;
  • Excursion and other external cultural activities.

OBIECTIVELE CURSULUI:

This course is designed for teachers who would like to further their knowledge and develop their skills in the use of ICT tools in the classroom. It give inspiration to teachers who would like to use web solutions in their classrooms in order to promote students’ learning, collaborative work, and creativity across a wide range of subjects. During the course, participants was been involved in practical activities exploring how to:

-Apply models that support the effective implementation of ICT in the Classroom;

-Create and manage learning content by using a variety of tools, websites, and search engines;

-Infuse technology throughout a lesson plan for efficient and effective teaching.

The course  help the participants to understand how to:

  • Choose the right online tools for a variety of educational activities;
  • Optimize retrieval process (e.g. SocrativeQuizlet);
  • Conduct assessment for/as/of learning (e.g. KahootePortfolios);
  • Give effective feedback to students (e.g. Edpuzzle);
  • Support collaboration and dialogue among students with community tools (e.g. PadletTrello).

  • Luni: 20.03.2023
  • -introducere in cursul "ICT in the classroom: Innovative Tools to Facilitate Students Learning, Collaborationand Creativity"- prezentarea generala;
  • -discutii legate de programele si aplicatiile educationale pe care le foloseste la clasa fiecare participant lacurs si prezentarea unui tabel cu cea mai importanta platforma educationala (Learning ManagementSystems) folosita in urmatoarele tari: Italia, Finlanda, Polonia, Italia unde se folosesc platforme nationale, pelang platformele internationale gratuite;
  • -prezentare individuala a prticipantilor si a scolilor de unde provin.
  • Marti 21.03.2023
  • -dimineata: tur ghidat prin centrul orasului Valencia
  • -prezentare aplicatiei Trello pe care se va lucra pe toata durata cursului;
  • -dupa-masa: prezentarea si exemplificarea aplicatiilor: Quizizz, Kahoot, Plikers, Rewards. Fiecare participant la curs a realizat un Quizizz pentru disciplina predata. S-a exemplificat pe cazuri concrete lucrul Cu Plikers siKahoot.
  • Miercuri 22.03.2023
  • -prezentarea si lucrul cu Edpuzzle, Youtube, ScreenPal (exemple concrete realizate de fiecare participant).
  • Fiecare participant la curs a realizat propriul material in Edpuzzle si l-a incarcat pe Treloo. Pentru aceste materiale educative s-au folosit Youtube, ScreenPal si Screenial.
  • Joi 23.03.2023
  • -prezentare si explicarea aplicatiei Goose Chase. Realizarea unor planuri pentru fiecare disciplina predata.
  • Participarea lu un "Goose Chase"(vanatoare de comori) real, prin centrul Valenciei, pe un exemplu creat de Iacopo Falciani (trainerul de curs)
  • -prezentarea pe scurt a aplicatiei Thinglink
  • -vizitare muzee din Valencia.
  • Vineri 24.03.2023
  • -lucrul cu aplicatia Thinglink si implicit cu street view download;
  • -prezentarea aplicatiei Decktoys si a aplicatiei Flip (fosta Flipgrid). Lucrul cu aplicatia Flip pentru realizarea de exemple concrete;
  • -exemplificare H5P -pentru experiente cu ochelari pt spatiu virtual. Se utilizeaza fotografii 360 grade, eventual de pe maps).
Pe parcursul acestui curs de perfectionare profesorii participanți au invatat multe aplicatii educationale oline, aplicatii moderne si foarte utile pentru procesul de predare-invatare-evaluare. Astfel am invatat sa folosim platforme si aplicatii interactive unde profesorul poate preda prin metode moderne, adecvate nevoilor de azi ale elevilor, continuturile prevazute in programele scolare, motivand elevii in procesul de invatare. Printre aplicatiile invatate amintim: Quizizz, Kahoot, Plikers, Rewards care sunt in principal aplicatii utile in procesul de evaluare al elevilor. Kahoot este foarte motivant deoarece ierarhizeaza primii elevi iar Plikers este foarte utildeoarece, la final evalueaza procentual raspunsurile fiecarui elev. Aplicatiile Edpuzzle, Thinglink, Flip, Goose Chase, Deck Toys sunt aplicatii interactive de invatare pentru elevi, unde acestia interactioneaza atat intre ei cat si cu profesorul, astfel incat procesul de insusire de noi cunostinte, de formare si imbunatatire a competentelor este foarte eficient.
    Competentele concrete pe care mi le-am imbunatatit in urma participarii la acest curs sunt:
      -competenta de a folosi in activitatea didactica mijloace electronice si aplicatii online moderne, care fac mai eficient modul de predare-inatare-evaluare a cunostintelor si competentelor elevilor; 
      -competenta de a fi capabila sa caut si sa aleg platforme si aplicatii educationale cat mai bune;
      -competenta de a evalua modern, rapid, eficient si obiectiv elevii prin utilizarea aplicatiilor educationale corespunzatoare;
      -competenta de a crea continuturi educationale interactive, care sa atraga si motiveze elevii in procesul de invatare
      -abilitatea de lucra cu aplicatii ajutatoare cum ar fi Youtube, street view
      -competenta de a lucra in echipa cu alti colegi pentru a crea continuturi interdisciplinare
      -competenta de a folosi limba engleza
      -cunostintele despre sistemul de invatamant din Spania
      -capacitaea de a relationa social, cultural cu profesori din alte tari europene.




























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